Comment by so-cal-schemer
We have also obtained a glimpse of another crucial idea about languages and program design. This is the approach of stratified design, the notion that a complex system should be structured as a sequence of levels that are described using a sequence of languages. Each level is constructed by combining parts that are regarded as primitive at that level, and the parts constructed at each level are used as primitives at the next level. The language used at each level of a stratified design has primitives, means of combination, and means of abstraction appropriate to that level of detail.Stratified design pervades the engineering of complex systems. For example, in computer engineering, resistors and transistors are combined (and described using a language of analog circuits) to produce parts such as and-gates and or-gates, which form the primitives of a language for digital-circuit design.97 These parts are combined to build processors, bus structures, and memory systems, which are in turn combined to form computers, using languages appropriate to computer architecture. Computers are combined to form distributed systems, using languages appropriate for describing network interconnections, and so on.
As a tiny example of stratification, our picture language uses primitive elements (primitive painters) that are created using a language that specifies points and lines to provide the lists of line segments for segments->painter, or the shading details for a painter like rogers. The bulk of our description of the picture language focused on combining these primitives, using geometric combiners such as beside and below. We also worked at a higher level, regarding beside and below as primitives to be manipulated in a language whose operations, such as square-of-four, capture common patterns of combining geometric combiners.
Stratified design helps make programs robust, that is, it makes it likely that small changes in a specification will require correspondingly small changes in the program. For instance, suppose we wanted to change the image based on wave shown in Figure 2.9. We could work at the lowest level to change the detailed appearance of the wave element; we could work at the middle level to change the way corner-split replicates the wave; we could work at the highest level to change how square-limit arranges the four copies of the corner. In general, each level of a stratified design provides a different vocabulary for expressing the characteristics of the system, and a different kind of ability to change it.
2.2.4 Example: A Picture Language
https://sarabander.github.io/sicp/html/2_002e2.xhtml#g_t2_00...