Comment by XenonofArcticus

Comment by XenonofArcticus

Article author here (not the lead programmer on the Slughorn project tho).

Yes, LLMs were used to help write this article and there are tells. I can smell them too.

However, as several have picked out, it's not a one-shot LLM Leeeeroy-Jenkins writing process. I am a domain expert in these sorts of things, and the source of much of the information, concept and organization of the article.

I wrote a bunch of notes and material. I then used an LLM trained on my own styleguide from my writing to organize, expand and fill in places where it was mostly gathering info from other sources. Then I went through THAT and rewrote a bunch because it doesn't always follow directions and color within the lines. It took several days of iteration to put this together even with an LLM assisting.

So, there are parts that are entirely human. There are parts that I felt were less important for me to write personally that I let the LLM writing stand, with some edits.

It is a HUGE piece of work, and writing it all by hand would have taken more time than I could dedicate to it because I have to make a living too.

I should go back and de-LLM it some more, but legit our time is spent working on Slughorn to make it better. I welcome all suggestions for edits and errata on the article (or on Slughorn itself). Our goal isn't to trash other rendering methods. It's not a competition. The post is intending just to fairly compare all of them so people can decide what technique is best for their use, because Slug/Slughorn ISN'T the right choice always, and there's so many techniques with different tradeoffs that it can be hard to grasp where your own use-case falls and how to decide.

Also, Cubicool, the primary developer of the Slughorn code will probably chime in below to address some of the more code- and feature-centric responses.

(Finally, cheers to Eric L. for releasing the Slughorn patent that made this all possible.)

Replies XenonofArcticus · 21d
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